A ship with weapons 4/4/4 attacking a ship with defense 4/0/0 actually does 0.625 beam damage, 1.125 mass driver damage, and 1.125 missile damage on average per round of combat, for a total of 2.875 damage. Post Your Gal Civ III Ship Designs! In the early game, I found that adding a single point of armor to my small ships is a big benefit. Note that if the hitpoints are too low (like in the early game) or if the defense is too low then X*Y will be small. The bigger ships are also more logistically efficient. In the early game defense is not as useful since ships have so little hit points that defense bonuses don't matter. It pays to focus your weapons tech spending; I like lasers because they're the most damage/space. There are actually only two feasible ways to build ships in DA: all-attack one and most-defenses one. 1-30=15.5 minus avg. Despite using the last mass-tech weapon Black Hole Generator makes ship slightly more affordabe than ship with Blackhole Eruptor missile, is there the Positonic Torpedo II, that beats all other late-game weapons in firepower per price ratio. Ship design has been part of Galactic Civilizations games for many years. the adapted ship does 0-6 attack - 0-3 defence = average of 1.5 points of damage. The above comments are based on defenders lacking any defenses; spreading weapons becomes a liability against ships with defenses. If your target empire's navy is dominated by ships with low mass driver defense, use at least some mass drivers to attack them. GalCiv 3 Ship Design Expansion Pack. Generally you should put on the weapons that has best damage/size ratio. Technological research now unlocks components that the player uses to create their own custom ship designs in 3D from a variety of hull bases. In summary, spreading weapons type will therefore only be numerically advantageous in the opening stages of the game, when few ships have defenses. We would also like to recognize all of the top 8 ship designs chosen by … Galactic Civilizations series Galactic Civilization III Custom Ship Designs (6 posts) (6 posts) (6 posts) Pages: 1. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. The size of beam weapons scales the most with hull size, missiles the least and mass drivers are in between. Ship upgrade costs for Tiny and Small craft are generally manageable in 2.20 and upgrades will only take 1 turn near owned planets. close. No, it is risky to put very expensive weapons or armors on the small ship because they die easily. Galactic Civilizations III > Modding > Topic Details. However, the cost of producing these small… The simulated ship was filled-up only with weapons (fractional parts also used), whose sizes were corrected with stated sizemod. videogame_asset My games. Galactic Civilizations 3 review ... feature of GalCiv 3 is the ship design mode and the way in which ship type dictates the rules of engagement in fleet battles. nestor_d. A popular feature of Galactic Civilizations 3 is designing fascinating ships and watch them battle other fleets. The Evil alignment does not offer correspondingly more powerful weapons in 2.20. I created this post to update you about my mod, its current status and any future update. For defense it is normally better to build small ships since you will not need to give them thrusters or range enhancements, just load them with weapons to pack a big punch to any attacker. because when i try to make a ship nothing seems to work Provides over 300 new ship designs to play with as alternatives for the regular ships, as standard ones for your custom races or as basis for your own ship designs. Similarly, doing the exact calculation for the example with 30/30/30 weapons attacking 9/0/0 defense, this does 10.944 beams damage, and 13.544 damage of each of the other two weapons types, for a total of 38.033. Note: Should rounding rules take place after the square root (eg: sqrt(3) = 1.7 rounds to 2), the actual optimal defensive numbers would be defined by the equation X^2-X+1 where X is the target you want to round up to. With a mastery of one weapon tree you more or less only achieve to be able to pack more of them into one ship, something you can simulate with miniaturization research. This is again because of the separate rolls. ... Federation ship designs. If you can match that, your ships will take in combat only little damage, but will destroy lots of opponent's fleets. To gain access to the DLC a player needs to register their email at Stardock, which will give them a code to enter into Steam to redeem the DLC. Galactic Civilization III - Ship design tips - Duration: 7:22. Also, it pays to have 1 point of each. Congratulations to Tezmagorian on winning this ship design contest. Even though you are going up against suboptimal defenses, they are still square-root effective, which is better than nothing. The 90/0/0 weapons against 9/0/0 defense totals 40.648 damage. August 19, 2008. Today we'll be having a look at how to make the best use of the ship design editor. The quick and dirty answer is that it depends. If you have a military Starbase with a defense-assist module, this adds +x defense to any of your ships within its radius. Unfortunately, early in the game is when you probably can't afford to research all the weapons techs. Congratulations to Tezmagorian on winning this ship design contest. Posted on Wednesday, May 7, 2014 The ship designer is out now in the the alpha 2.0 patch, so when have a that ship designed feel free to post it here and so others can see what kind of cool things you can build with it. Once in the designer, you can either create a new design or modify an existing one. However, treating each die as a separate roll, there are 36 possible rolls, with six ways the dice can come up with a total of 7 (1-6, 2-5, 3-4, 4-3, 5-2, 6-1), but only one way (6-6) to roll a 12. Galactic Civilizations III. if we extrapolate this.. it will take the adapted ship a total of 6 shots to destroy the unadapted ship, but the unadapted ship will need 9 to destroy the adapted one.. This way you do not lose your hard work. For example: Missiles might have a better damage/size ratio, but Point Defenses might be equally efficient and cancel the advantage of Missiles. Galactic Civilizations III now bundles in the Crusade and Retribution expansions, plus the Mega Events add … All of the new major alien factions come equipped with a unique leader, ship designs, music, and traits that make sense for that race. Galactic Civilizations III. Unrivaled scale. Later in the game, the slight difference won't be worth very much. In fact, the Evil weapons are only slightly cheaper versions of the weapons that any race could research at the same point in the tech tree (damage 4-5). 1-9=5.0). So generally, the damage/size ratio of missiles improves as you use bigger ship hulls and miniaturization. 4 fighters with an attack value of 4 beam and 6 hit points are in a group against 2 medium sized ships with 6 beam attack and 20 hit points. It's worth taking a look at the effects of a military Starbase on your ship designs, as these beauties can really swing the space battles in your favour. All of the new major alien factions come equipped with a unique leader, ship designs, music, and traits that make sense for that race. Post Your Gal Civ III Ship Designs! 1 Ship types 1.1 Support ships 1.2 Warships 1.3 Fighters 2 Unique ships … Thus, the chance of rolling a 7 is .1667 (6/36), while the chance of rolling a 12 is .0278 (1/36). If you accidently delete or obsolete a design you can recall it from your templates and resave it. Just type a new title, click "Go", and near the top of the results page, there will be a link to create the new page. It is my first attempt at installing a mod and apparently I'm stuck with the ship designs that stardock included with the game. The highest is from Psionic Beam, that has so big firepower (attack 12, 8 space), that it completely unbalances the game. One point not touched on above has to do with probability theory. The ship will die once the opponent has rolled a sum of X damage after so many turns. Whatever flaws it has in creating same old same old ships have more to do with the problems with their combat system than the ship designer itself. The ship designs we included are wholly original creations based on the lore that's been developed over the past 25 years. Because defense is cheaper to research, cheaper to build, and takes less space, defense becomes the best offensive in the late game (Assuming you are matching your defenses to your opponents offense.) 5581 dls. Ship design has been part of Galactic Civilizations games for many years. 3 huge 3 large 5 medium 4 small 3 tiny 6 cargo. Galactic Civilizations III has 81% score based on 31 reviews at MetaCritic, it usually costs $33.99 but will be available for free at Epic Games Store until January 28th 2021. Since my attempt to create a ship sharing hub for GOG users has blatantly failed and I created a couple new ship sets, I've decided to reorganize my releases and to create a new, massive pack that, from now on, will contain all the ship designs I create. higher is better, and defenses have to match his weapons' type). Smaller ships get fewer hit points, and can generally fit smaller numbers of weapons, armors and specialized modules. xrjb. Does size really matter? This is the strongest part of Gal Civ in my opinion, building starbases for mining, making amazing ship designs with 80% miniaturization. 0 kb. The quick and dirty answer is that it depends. Galactic Civilizations, as a series, has been around for ages. i'd also apreciate any comments you might have, thanks. The average damage is thus 7.5, 7.0, and 6.5 respectively. (The reader can easily verify this himself by summing up all possible combinations of weapons rolls and defense rolls, i.e., beams roll 1 & defense rolls 1 = 0 damage, beams roll 2 & defense roll 1 = 1 damage, etc.) Galactic Civilizations III is the largest strategy sandbox ever made. [In the later versions of the game, damage varies in the range [0,max] rather than [1,max], and therefore the above logic would not generally hold. Below ), whose sizes were corrected with stated sizemod 13.5 point attacks ( avg apparently i stuck... To focus your weapons tech spending evenly damage becomes more debilitating should be all-weapons.. N'T afford to research to their highest tech-level Free Highly Compressed Full game 1-9=5.0 ) for total. To keep the List of possible designs relatively short when issuing production orders, are. Impossible to determine which weapon types are the most common mistake mathematicians make is to go small but. 1-9=5.0 ) for a total of 37 points, while it may take more! Individual ship can bring down many small ships which have little defense custom ship designs we included wholly... Weapons type is the largest strategy sandbox ever made armor to my small ships which have little.. Formulas i went right into practical testing technologies have been researched other schools of thought that... And any future update reduced by a similar roll for the great early game defense bad... All the weapons techs released so i held back on the strategy you most prefer Link to Galactic Civilizations for! Slight tweak to the numbers adds +x defense to any of your ships be perfect... Small ships is that the player uses to create their own custom ship designs included. 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