Your coloring changes to match the surrounding environment, granting you a +10 competence bonus to any Hide checks. Turns you into a certain creature for three minutes. The target creature becomes immune to any energy drain, negative energy or death spells, spell-like abilities, and effects. For example, it would be useless for a knight to try and make money selling runes. Login or register to be the first to upload a screenshot Item - Druid T21 Balance 2P Bonus: Increase the damage of Starfall by 10% and Starsurge by 10%. Requires Druid . Spell Type: Beneficial: Source: Live 10/22: Messages: Cast on you: You are surrounded by a thorny barrier. The spell ends after absorbing 40 points of damage from any single energy type. This spell creates a small light source above the target creature's head. Caster Level(s): Druid 1, Ranger 1Innate Level: 1School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: PersonalArea of Effect / Target: CasterDuration: 60 seconds / levelSave: NoneSpell Resistance: No. Healing spells have a reverse effect when used on undead, harming instead of healing them. Caster Level(s): Druid 3Innate Level: 3School: TransmutationDescriptor(s): PoisonComponent(s): Verbal, SomaticRange: ShortArea of Effect / Target: SingleDuration: InstantSave: Fortitude Negates (poison only)Spell Resistance: No. Design by xhva.net. Neverwinter Nights 2 and related logos are trademarks or registered trademarks of Wizards of the Coast Inc. clearly not the best druid, but i did not mind. Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3Innate Level: 2School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: InstantSave: Will 1/2Spell Resistance: Yes. This spell creates a blast of air that knocks down any creatures failing their saving throws. Nowadays it technically no longer consumes them, but due to the druid's changed mastery, you'll still generally want to have some form of heal over time on them to benefit from that. Caster Level(s): Cleric 8, Druid 9Innate Level: 8School: ConjurationDescriptor(s): HealingComponent(s): Verbal, SomaticRange: ShortArea of Effect/Target: One creature / levelDuration: InstantaneousSave: Will 1/2Spell Resistance: No. If the subject makes a successful Fortitude saving throw, the Strength damage is halved. You summon a dire badger to be a faithful and loyal servant. A burst of hot light dazzles the target, making it suffer a -1 penalty to attack rolls. Caster Level(s): Druid 2, Ranger 2 , Plant 2Innate Level: 4School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: LongArea of Effect / Target: ColossalDuration: 1 hour / levelSave: NoneSpell Resistance: No. Healing spells have a reverse effect on undead, harming instead of healing them. Searches name, description and casting messages. Caster Level(s): Cleric 8, Druid 7, Sun 7Innate Level: 8School: EvocationDescriptor(s):Component(s): Verbal, SomaticRange: MediumArea of Effect / Target: ColossalDuration: InstantaneousSave: Reflex NegatesSpell Resistance: Yes. The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). The spell absorbs 10 points of damage per caster level, to a maximum of 150, before fading. Caster Level(s): Druid 5Innate Level: 5School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: PersonalArea of Effect / Target: Animal CompanionDuration: SpecialSave: HarmlessSpell Resistance: No. You can also print this table out and place it above your keyboard as a quick-reference. Caster Level(s): Cleric 9, Druid 9, Wizard / Sorcerer 9Innate Level: 9School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: No. After the fire elemental, no more are summoned. The target creature is healed of 4d8 points of damage, + 1 point per caster level to a maximum of +20. The target animal companion gains +4 Strength, +4 Constitution, +1d10 Wisdom, and +2 to attack rolls for as long as it remains at your side. The target creature becomes immune to paralysis, slow, and entanglement spells and effects. Greater Dispelling attempts to strip all magical effects from a single target. The target creature gains energy resistance 20 against all types of energy. Most druid spells or at least the ones you care about most are evocation. Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3Innate Level: 3School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: No. Healing spells have a reverse effect when used on undead, harming instead of healing them. With a touch, you gift your animal ally with nature's strength, resilience, and speed. You summon a 24 HD air elemental to act as a loyal servant until it dies or until the spell expires. Last updated on Dec 02, 2020 at 01:02 by Torty 29 comments. Caster Level(s): Cleric 3, Druid 2Innate Level: 3School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: One natural slashing of piercing weapon of target creatureDuration: 10 minutes/levelSave: Will negates (harmless)Spell Resistance: Yes (harmless). Caster Level(s): Bard 5, Cleric 5, Druid 6Innate Level: 5School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: CloseArea of Effect / Target: One creature / levelDuration: InstantSave: Will 1/2Spell Resistance: Yes. Half of the damage is divine and the other half is fire-based. Deploying Druid is easy: scaling up and down is as simple as adding and removing Druid services. Caster Level(s): Druid 4Innate Level: 4School: EvocationDescriptor(s):Component(s): Verbal, SomaticRange: LongArea of Effect / Target: One living or undead creatureDuration: InstantSave: Fortitude 1/2 (living target) or Will negates (undead target)Spell Resistance: No. Furthermore, on a failed save, the subject contracts filth fever, which causes 1-3 Strength and Dexterity damage. Caster Level(s): Druid 3, Air 3Innate Level: 3School: EvocationDescriptor(s): ElectricityComponent(s): Verbal, SomaticRange: LongArea of Effect / Target: LargeDuration: InstantSave: Reflex 1/2Spell Resistance: Yes. The subject is immune to Knockdown effects for the duration of the spell, but moves at greatly reduced speed. Each round the target suffers 2d6 points of fire damage. Deploy in public, private, and hybrid clouds. If the target passes its Will save, it takes only half damage and cannot be reduced below 1 hp by this spell. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. The target creature's Wisdom is increased by +4. Caster Level(s): Bard 1, Cleric 2, Druid 2, Wizard / Sorcerer 2Innate Level: 1School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: MediumArea of Effect / Target: Single or ColossalDuration: InstantSave: NoSpell Resistance: Yes. All allies within the area of effect receive a +4 bonus to Strength, Constitution, and Dexterity. The target creature's Dexterity is increased by +4. You summon a globe of divine radiance to blind and burn those within the area of effect. The database below is hosted at pathfindercommunity.net and is embedded here in an iframe. Sort, search and filter Spells in World of Warcraft: Battle for Azeroth. Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1Innate Level: 1School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: No. +4.5 per level Rebirth 12 150 MP 5 seconds 150 The Heal Party spell will increase the regeneration speed of players on his. You become empowered by the swift strength and destructive fury of a fierce storm, lightning crackling from your eyes for the duration of the spell. You cause 4 + 1d4 HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Like sorcerers, druids are weak physically and cannot carry as much equipment as knights and paladins. Provides illumination in a 4 tile radius around the caster (area effect). A successful Reflex save halves the damage for undead and voids blindness for others. Caster Level(s): Druid 2, Bard 3, Wizard / Sorcerer 2Innate Level: 3School: EvocationDescriptor(s):Component(s): Verbal, SomaticRange: MediumArea of Effect / Target: HugeDuration: InstantSave: Fortitude negatesSpell Resistance: Yes. Caster Level(s): Druid 8, Wizard / Sorcerer 8Innate Level: 8School: DivinationDescriptor(s):Component(s): Verbal, SomaticRange: PersonalArea of Effect / Target: CasterDuration: 1 Hour / LevelSave: HarmlessSpell Resistance: No. Druid must channel to maintain the spell. Sort, search and filter Spells in World of Warcraft: Battle for Azeroth. Non-undead creatures suffer only 6d6 points of magic damage. Level. Caster Level(s): Druid 8Innate Level: 8School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: PersonalArea of Effect / Target: SelfDuration: 1 round/levelSave: NoSpell Resistance: No. This spell is typically cast on animal companions. You gain damage reduction 20/adamantine. You create water in the lungs of a target creature. Druids are masters of nature and healing magic. Caster Level(s): Cleric 4, Druid 5, Paladin 4Innate Level: 4School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: InstantSave: HarmlessSpell Resistance: No. Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4, Travel 3Innate Level: 4School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: MediumArea of Effect / Target: SingleDuration: 60 seconds / LevelSave: NoneSpell Resistance: No. Spells. A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of damage per caster level (to a maximum of 15d6). All allies in the area of effect gain a +10 bonus to their Hide checks. This spell heals 4d8 points of damage +1 point per caster level (maximum +40). Caster Level(s): Druid 7Innate Level: 7School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: ColossalDuration: 6 seconds / LevelSave: HarmlessSpell Resistance: No. This spell also removes all level drain, blindness and deafness effects, but not the effects of a curse or a disease. The core abilities of a Druid consist of three single-target and one multiple-target damage spells; four single-target and one multiple-target healing spells; a Cat Form with damaging special moves similar to a Rogue; a Bear Form providing armor and health similar to a Warrior; poison- and curse-cleansing spells; and a range of utility spells like various travel forms, crowd control, and a nice group buff.